Strategy & Steam PC titles.
Mid-core strategy and survival titles for PC and Steam. Unity-based, with Steam achievements, workshop support, and the LiveOps scaffolding to run seasons post-launch.
2D and 3D titles across mobile and PC — from hyper-casual prototypes to mid-core live games. We go past the visuals: gameplay, monetisation, and LiveOps systems engineered for retention and long-term performance.
Shipping a game is the easy part. Keeping a game alive — through store updates, engine upgrades, LiveOps events, and the retention curve nobody wants to talk about — is where most studios lose. We build games and the backend that runs them with that second problem in mind from day one.
Our teams have shipped mobile casual, hyper-casual, mid-core, browser-based multiplayer, and Unity/Unreal console titles. We combine technical engineering discipline with a deep understanding of core loops, progression systems, and game feel — then wire the SaaS basics (CI/CD, crash analytics, feature flags, A/B testing, LiveOps tooling) around them so the design team ships events without paging engineering.
A sample of projects where this capability was load-bearing. Client names omitted — shared under NDA when you want to dig into a specific engagement.
A browser-based portal where users play a curated catalogue of HTML5 games with no downloads or installs.
An educational mobile app that teaches primary-school mathematics through puzzles, games and quizzes — building calculation, problem-solving and logic.
A novel-reading platform for readers, writers, producers and admins — chapter unlocks cost points, producers share revenue, and referrals drive growth.
A strategy-survival tower-defense title for Steam — defend the base against waves of evolving mutants, place and upgrade turrets, adapt tactics as pressure scales with every round.
An endless flying hyper-casual where players pilot a plane, collect rings, fuel and diamonds to unlock new planes and climb the leaderboard — with an optional AR mode that puts the course into the room.
A relaxed offline digging game where players excavate layers to find gems, coins, and rare items — then sell their finds to upgrade tools, expand storage, and dig deeper.
We take on full co-development, dedicated pods for specific subsystems, or backend-only mandates. Shapes below map to titles we've actually shipped on Steam, mobile stores, and the open web.
Mid-core strategy and survival titles for PC and Steam. Unity-based, with Steam achievements, workshop support, and the LiveOps scaffolding to run seasons post-launch.
Unity-first mobile titles — endless, survival, casual simulation — with F2P monetisation, rewarded ads, and CPI testing pipelines. Shipped across Android and iOS, AR-enabled where it earns the battery.
Dedicated pods embedded with your team — gameplay programming, tools, rendering, animation, netcode. We adopt your conventions, not impose ours.
Authoritative servers, lockstep, rollback, and matchmaking. Built on Photon, Unity Netcode, Nakama, or bespoke servers in Go/C#/Rust when the off-the-shelf options don't fit.
Player accounts, inventory, economy, events, leaderboards, and remote config. With admin tools your LiveOps team uses daily without escalating to engineering.
WebGL, PixiJS, Phaser, and Three.js builds for the open web, plus Unreal Pixel Streaming for arch-viz and metaverse experiences delivered as streamed pixels — no install, runs on any browser.
We ship in the engine and tooling that fits the title, the platform targets, and the team you'll operate it with — not the engine we'd personally prefer.
The same game development work ships under any of these three commercial shapes. The difference is in how you hold us accountable and how you scale up or down.
Can't find what you're looking for? Email info@enigmatixglobal.com and we'll reply within one working day.
Book a 30-min callBoth. Many engagements are dedicated co-dev pods for publishers and studios; others are original titles where you own the IP and we provide engineering, art direction, and production. We're explicit about IP ownership in the contract — no ambiguity.
Most clients renew for a second engagement. The ones who don't usually hire someone from our team to run the project in-house.
Thirty minutes with an actual engineer. No sales, no drip campaign. If we're the wrong fit we'll tell you and point you somewhere better.