Enigmatix
Capability · Game development← All services

Player-centric development,
from concept to global scale.

2D and 3D titles across mobile and PC — from hyper-casual prototypes to mid-core live games. We go past the visuals: gameplay, monetisation, and LiveOps systems engineered for retention and long-term performance.

Unity & Unreal
engine expertise
Mobile / PC / Web
cross-platform delivery
LiveOps & multiplayer
backend & retention systems
Selected clients · 2010 – today
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What this means at Enigmatix

Games that survive week four, not just launch day.

Shipping a game is the easy part. Keeping a game alive — through store updates, engine upgrades, LiveOps events, and the retention curve nobody wants to talk about — is where most studios lose. We build games and the backend that runs them with that second problem in mind from day one.

Our teams have shipped mobile casual, hyper-casual, mid-core, browser-based multiplayer, and Unity/Unreal console titles. We combine technical engineering discipline with a deep understanding of core loops, progression systems, and game feel — then wire the SaaS basics (CI/CD, crash analytics, feature flags, A/B testing, LiveOps tooling) around them so the design team ships events without paging engineering.

Representative work

Shipped under this discipline.

A sample of projects where this capability was load-bearing. Client names omitted — shared under NDA when you want to dig into a specific engagement.

What we build

Six shapes of game engineering.

We take on full co-development, dedicated pods for specific subsystems, or backend-only mandates. Shapes below map to titles we've actually shipped on Steam, mobile stores, and the open web.

/01

Strategy & Steam PC titles.

Mid-core strategy and survival titles for PC and Steam. Unity-based, with Steam achievements, workshop support, and the LiveOps scaffolding to run seasons post-launch.

/02

Mobile action & hyper-casual.

Unity-first mobile titles — endless, survival, casual simulation — with F2P monetisation, rewarded ads, and CPI testing pipelines. Shipped across Android and iOS, AR-enabled where it earns the battery.

/03

Unity and Unreal co-development.

Dedicated pods embedded with your team — gameplay programming, tools, rendering, animation, netcode. We adopt your conventions, not impose ours.

/04

Multiplayer and netcode.

Authoritative servers, lockstep, rollback, and matchmaking. Built on Photon, Unity Netcode, Nakama, or bespoke servers in Go/C#/Rust when the off-the-shelf options don't fit.

/05

LiveOps tooling and backends.

Player accounts, inventory, economy, events, leaderboards, and remote config. With admin tools your LiveOps team uses daily without escalating to engineering.

/06

Web, browser & Unreal Pixel Streaming.

WebGL, PixiJS, Phaser, and Three.js builds for the open web, plus Unreal Pixel Streaming for arch-viz and metaverse experiences delivered as streamed pixels — no install, runs on any browser.

Tech we work in

A pragmatic game-dev stack.

We ship in the engine and tooling that fits the title, the platform targets, and the team you'll operate it with — not the engine we'd personally prefer.

/01
Engines
UnityUnreal Engine 5GodotCocos2d-xPixiJSPhaserThree.js
/02
Languages
C#C++TypeScriptRustGDScriptLuaPython (tooling)
/03
Multiplayer
PhotonUnity NetcodeNakamaMirrorAWS GameLiftPlayFab Party
/04
Backend & LiveOps
PlayFabFirebaseGo / Node backendsRedisPostgreSQLCloudflare Workers
/05
Analytics & telemetry
GameAnalyticsAmplitudeFirebase AnalyticsAppsFlyerCrashlyticsSentry
How to engage

Pick the engagement model
that fits the commitment.

The same game development work ships under any of these three commercial shapes. The difference is in how you hold us accountable and how you scale up or down.

Frequently asked

Answers before you ask.

Can't find what you're looking for? Email info@enigmatixglobal.com and we'll reply within one working day.

Book a 30-min call
  • Both. Many engagements are dedicated co-dev pods for publishers and studios; others are original titles where you own the IP and we provide engineering, art direction, and production. We're explicit about IP ownership in the contract — no ambiguity.

Trusted by our clients

What partners
tell us.

Most clients renew for a second engagement. The ones who don't usually hire someone from our team to run the project in-house.

We are a mental health charity and not tech minded. We needed to improve our patient registration system but wanted a company that we can relate to. Hassan took the time to meet with me and patiently went through our process to find a personalised solution for us. Hassan's team did a great job streamlining our process and connected our registration system to our patient management software. Whenever we have a glitch, they resolve this quickly. Cloudini provides a personal and efficient service and we have adopted them to be our IT provider.
Tien Kuei, CEO at Power to Live Foundation
Tien Kuei
CEO · Power to Live Foundation
I am writing to wholeheartedly recommend Cloudini as a premier bespoke software development agency. Our journey with them has been nothing short of exemplary, far exceeding our initial expectations. While many agencies can develop based on strict specifications, Cloudini demonstrated an incredible commitment to our project that was truly unparalleled.
Robert McPherson, Managing Director at RBM Global Ltd
Robert McPherson
Managing Director · RBM Global Ltd
Dragonfly has been working with the team at Cloudini for several years now on building out our web-based platform and APIs. One of their strengths is quickly building out a multi-disciplinary team to work on the development and delivery of features with different technical requirements. Their support has allowed us to accelerate our development work without building an internal team. They have also worked seamlessly with other third parties both during the acquisition of Dragonfly and development of our mobile app. Cloudini has been instrumental in bringing our ideas to life and providing guidance to help us make the best technical decisions. I would recommend getting in touch with them if you're looking for support.
Rebecca Palser, COO at Dragonfly
Rebecca Palser
COO · Dragonfly
Start here

Let's build
from here.

Thirty minutes with an actual engineer. No sales, no drip campaign. If we're the wrong fit we'll tell you and point you somewhere better.

Response
Within one working day
Minimum
Two-week discovery