Native iOS apps.
Swift and SwiftUI (UIKit when the case calls for it). Core Data or SwiftData where persistence matters, Combine or async/await for concurrency, and proper modularisation so large apps still build in under a minute.
Native iOS, native Android, React Native, and Flutter — plus the backend-for-frontend, release engineering, and store operations that mobile teams always underinvest in.
The usual mobile failure mode is the same: a web team ships an app, discovers that offline sync, push notifications, store review cycles, and the OEM fragmentation tax are all real problems, and six months later the app is in maintenance purgatory. Mobile as a discipline is how we avoid that.
We build native iOS, native Android, and cross-platform apps — React Native and Flutter — with the same rigour we apply to your backend. Offline-first where needed, store-release automated, crash-rate budgeted, and a backend-for-frontend that is specifically a mobile contract, not a repurposed web API.
A sample of projects where this capability was load-bearing. Client names omitted — shared under NDA when you want to dig into a specific engagement.
An Australian payments platform that unifies bills, invoicing, accounts and card acceptance into one mobile-first experience — positioned as a local alternative to global processors.
A mobile financial-education app for a US credit union that lets students live a month on a simulated salary — budgeting for rent, utilities, transport and lifestyle choices.
A mobile survey and market-research platform for African and emerging-market consumer data — sold as insights to corporates, NGOs and governments.
A catalogue of reusable React Native screens and modules for Android and iOS, each documented with drop-in setup guides so new apps ship in days.
A mobile Web3 platform for token sales, staking, lending and cross-chain swaps across Ethereum and BSC, with fiat on-ramps and biometrics baked in.
A mobile B2B marketplace where buyers purchase wholesale products direct from source suppliers in a few taps.
A typical engagement is an app plus the BFF plus release tooling — not just the UI. We scope the exact mix during discovery.
Swift and SwiftUI (UIKit when the case calls for it). Core Data or SwiftData where persistence matters, Combine or async/await for concurrency, and proper modularisation so large apps still build in under a minute.
Kotlin with Jetpack Compose. Clean-architecture modules, Hilt for DI, Room for local data, coroutines and Flow for async, WorkManager for background jobs. Tested on real devices across the OEM and version matrix.
TypeScript React Native with the new architecture where appropriate, native modules for performance-critical paths, and a build pipeline that actually produces signed binaries your QA team can flash on day one.
Dart and Flutter for teams that want a single codebase across iOS, Android, and sometimes web. Riverpod or Bloc for state, well-organised widget trees, and platform channels where native capability is needed.
A backend-for-frontend specifically designed for mobile — offline-first payloads, efficient pagination, versioned endpoints, and mobile-aware caching. Your web team shouldn't have to retrofit the mobile team's needs into a shared API.
Fastlane pipelines, signed builds, staged rollouts, crash-free-sessions SLOs, App Store and Play Store listing maintenance, phased review management, and the runbook for 'critical bug, ship a hotfix before Friday'.
We pick the platform per product, not per preference. These are the tools our mobile engineers use most.
The same mobile applications work ships under any of these three commercial shapes. The difference is in how you hold us accountable and how you scale up or down.
Can't find what you're looking for? Email info@enigmatixglobal.com and we'll reply within one working day.
Book a 30-min callNative wins when the app leans hard on OS-specific capability, animation performance, or deep hardware integration; cross-platform wins when the app is mostly UI-and-forms and the team's existing skill base is web. We decide per product, not per preference, and the discovery phase produces a written recommendation with the trade-offs.
Most clients renew for a second engagement. The ones who don't usually hire someone from our team to run the project in-house.
Thirty minutes with an actual engineer. No sales, no drip campaign. If we're the wrong fit we'll tell you and point you somewhere better.