Most XR work we see in the market falls into two traps: tech demos that don't solve a real problem, and enterprise pilots that collect dust. We build for neither. Every AR/VR engagement starts by answering one question — will this experience be used next year? If the answer isn't obvious, we don't start.
Our teams have shipped enterprise training simulators for global pharma leaders, AI-driven photogrammetry pipelines that turn a phone camera into a 3D scanner, industrial digital twins, and Unreal Pixel Streaming experiences. The discipline transfers across devices; the constraints don't. We engineer for the comfort envelope, the thermal limits, and the session length that matches how people actually use these things — including the 'comfort envelope' that lets a clinician stay in a VR training session for 45 minutes without motion fatigue.