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Telecom & media · PC game · Strategy / Survival / Tower Defense

Rise of Mutant Swarms — Steam tower-defense.

A strategy-survival tower-defense title for Steam — defend the base against waves of evolving mutants, place and upgrade turrets, adapt tactics as pressure scales with every round.

Selected clients · 2010 – today
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/01
The problem

The challenge.

Tower-defense is a crowded genre on Steam; a new entry has to offer something players feel within the first match, not after hour three.

Procedurally evolving enemy abilities and multi-system progression (turrets, base, research) had to stay readable under heavy wave pressure.

Performance targets covered everything from modest laptops to mid-range gaming rigs, with no hard FPS dips during late-wave swarms.

/02
The plan

Our approach.

Built a Unity-based wave engine with ability-composition for enemies, so variety comes from combinations of traits rather than hand-tuned archetypes.

Designed a readable base-and-turret HUD around glanceable upgrade paths — upgrade decisions that feel fair even when the player is under pressure.

Shipped through Steamworks with achievements, cloud saves, and workshop-ready hooks for future content drops.

Profiled late-wave frame budgets on target specs weekly and enforced a hard cap on simultaneous on-screen AI behaviours.

/03
The result

The outcome.

A flagship Steam release that survives its first 90 days — the period where most indie tower-defense titles stall.

Post-launch seasons ship without engineering escalation thanks to a data-driven enemy and turret config.

Players reach wave 20+ regularly without frame dips on target hardware.

Measured outcomes

What the numbers said.

Every engagement ships with a named set of measurable outcomes. These are the numbers that mattered for this one.

Steam
Launch platform
Unity
Engine
60 FPS
Late-wave frame target
Engineering stack

What it was built with.

The exact tools in the delivered system. We pick the stack to fit the problem and the team — not the trend cycle.

/01Unity
/02C#
/03Steamworks SDK
/04PlayFab
/05Addressables
/06Shader Graph
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What partners
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We are a mental health charity and not tech minded. We needed to improve our patient registration system but wanted a company that we can relate to. Hassan took the time to meet with me and patiently went through our process to find a personalised solution for us. Hassan's team did a great job streamlining our process and connected our registration system to our patient management software. Whenever we have a glitch, they resolve this quickly. Cloudini provides a personal and efficient service and we have adopted them to be our IT provider.
Tien Kuei, CEO at Power to Live Foundation
Tien Kuei
CEO · Power to Live Foundation
I am writing to wholeheartedly recommend Cloudini as a premier bespoke software development agency. Our journey with them has been nothing short of exemplary, far exceeding our initial expectations. While many agencies can develop based on strict specifications, Cloudini demonstrated an incredible commitment to our project that was truly unparalleled.
Robert McPherson, Managing Director at RBM Global Ltd
Robert McPherson
Managing Director · RBM Global Ltd
Dragonfly has been working with the team at Cloudini for several years now on building out our web-based platform and APIs. One of their strengths is quickly building out a multi-disciplinary team to work on the development and delivery of features with different technical requirements. Their support has allowed us to accelerate our development work without building an internal team. They have also worked seamlessly with other third parties both during the acquisition of Dragonfly and development of our mobile app. Cloudini has been instrumental in bringing our ideas to life and providing guidance to help us make the best technical decisions. I would recommend getting in touch with them if you're looking for support.
Rebecca Palser, COO at Dragonfly
Rebecca Palser
COO · Dragonfly
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